Below are a collection of articles, videos and audio of interesting immersive technology
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“Modern motion-capture systems are the product of a century of tinkering, innovation and computational advances. Mocap was born a lifetime before Gollum hit the big screen in The Lord of the Rings, and ages before the Cold War, Vietnam War or World War II. It was 1915, in the midst of the First World War, when animator Max Fleischer developed a technique called rotoscoping and laid the foundation for today's cutting-edge mocap technology.”
New book out… Description follows:
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage.
The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.
The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.
The enhanced structured light scanning technology of HPs’ 3D scan solutions creates precise 360° 3D models of even the most complex items.
The Walt Disney Co. may be looking into how to give theme park visitors powers, much like "the Force" in Star Wars or the various powers possessed by Marvel superheroes.
FOR THE MOST part, digital technology is all about dumping things that move. Complex engines are giving way to simpler computer-controlled electric motors. Mirrorless cameras no longer have to flip mirrors out of the way to take photos, the way DSLR’s do. In the burgeoning lidar laser-sensor business, developers are embracing solid state systems that do away with all that spinning. CD players pulling music tracks from spinning discs? Adios.
PARIS,– Exhibiting in Amsterdam at ISE 2018, Modulo Pi will give a sneak preview of the major new features for its media server solutions. Demos of the extensive capabilities of both Modulo Player and Modulo Kinetic, alongside a live-interactive experience, will be showing in booth K135, Hall 14, from February 6th to February 9th.
IF YOU'VE EVER struggled to pair your phone with a Bluetooth speaker or set up a wireless printer, you know that it's often easier to connect to a server halfway around the world than to a gadget across the room. That's a problem as we increasingly use our phones to pay for stuff, unlock doors, and control everything from televisions to thermostats. No one wants to wait for coffee because the cash register can't detect their phone, or shiver in the cold because their watch is trying to connect to their neighbor's door lock instead of their own.
Suspended in a Hollywood-grade stunt harness with a VR headset strapped on your head, you fly above a mountainous landscape as the sun rises and falls in the distance. This is Airflow, a VR ride that makes you feel like you’re flying. Unlike Birdly, the VR bird simulator, Airflow relies on full suspension, simulating the gravity felt in freeform flight.
Future Optics: 3D imaging advances could enable important practical applications - an interview with Byoungho Lee
Make interactive projects using Electric Paint, the Touch Board or Pi Cap
Universal City Studios, the sister patent-filing division of Universal Orlando Resort, has a series of new patents that hint at possible rides that fit the Nintendo and Marvel brands, as well as a new spin on water rides possibly in play for Volcano Bay.
When she began crafting her 2015 album Vulnicura, Björk envisioned it as an immersive audiovisual record. Since its release, the Icelandic artist has released a bevy of album-related VR experiences, including the Björk Digitalexhibition, and teased an even more ambitious project—a real-time VR music video for the single "NotGet." Björk Digital debuts in the United States at the Day for Night Festival in Houston with eight VR experiences that insert you into the singer's personal volcanic rock landscape and place you at her feet as she bellows from her core.
Are you installing the digital projectors outdoors? Is the production getting complicated with all the scaffolding, rain-shelters, media-servers, cable and security works? Explore the LUMITRIX T plug’n’play outdoor projector solution with all its useful tools built-in a wireless, compact and durable unit, designed to serve in all weather conditions.
This year at SXSW, Sony opened up what it calls the “Wow Factory” in a converted warehouse on Trinity Street in Austin, where members of its Future Lab program have set up some of the coolest and weirdest hardware concepts out there. The Future Lab program is a research and development initiative that urges Sony employees to think more about human interaction and creativity, and not just bigger screens and faster processors.
'Sagaya' restaurant in Tokyo, Japan partnered with teamLab to create an interactive dining experience.
Customers can watch their food come alive right before their eyes. When a dish is served, the magic unleashes. You can see flowers blooming and butterflies and birds flying by.
It's the ultimate dining experience.
Interested in the possibility of tripling the potential resolution on your home LCD TV? Of course you are — and researchers at the University of Central Florida want to help.
Australian company Euclideon has built a working prototype of what it calls the world's first true multi-user hologram table. Up to four people can walk around a holographic image and interact with it wearing only a small set of glasses – a far cry from bulky AR headgear. It's set to go on sale in 2018.
Twenty-four frames per second isn’t ideal for every project. Here are eight occasions when you should avoid this popular frame rate.