Below are a collection of articles, videos and audio of interesting immersive technology
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- Immersive Technology
- Modulo Pi
- Unreal Engine
- practical effects
- retinal resolution
- projection tools
- 3d tracking
- VR Headset
- AR Headset
- Enhanced Environements
- Open House
- projection screens
- projection study
I do an interview as a panelist on PL&P Magazine’s look into current trends and the future of video in shows.
PL&P: Over the past few years, which widespread trend – in terms of tech, workflow, or industry relations – has had the most significant impact on your work or the video design sector in general?
Drew Atienza: We are seeing more projection-based shows as you can only go so big with LED walls before running into [weight and logistical challenges], and on the creative front, you can’t wrap LED onto everything, unlike projection. To support this need to align several projectors in a time-efficient manner, we have been developing different automatic calibration methods to fit different situations and scales. In our workflow, more coordination is necessary between production, rigging, carpentry, and lighting to ensure a smooth and successful calibration plan.
On another front, we are seeing more use of 3D tracking for both creative and technical needs. The information from our 3D tracking system is being used for several purposes and shared with other show departments. It can be used for generative video effects, automatic spotlight control, lighting spill control, dynamic sound control, and other location-based effect controls. This requires further coordination between departments and includes network coordination, IR tracker integration to costumes, 3D world coordination with lighting, sound, rigging, carpentry, and the creation of an accurate 3D model.
Learn about “retinal resolution” and the importance of what an “arc-minute per pixel” is. What I have found most people don’t understand when it comes to defining how many pixels you need for a display is what the viewing distance is. This article does a great job explaining this in context to making a good VR/AR headset.
Fremont, CA – February 2019… Arista Corporation, recognized globally as a leading manufacturer of video wall LCD displays, AV extenders, matrix switchers, AV MultiViewers, and related products for the AV installation and industrial markets, announces its Video Projection Mapping Turnkey System. Designed as a compact, all-in-one solution for projection mapping applications, the new Video Projection Mapping Turnkey System consists of two major sections: (1) a powerful video processing computer and, (2) a fully integrated transmitter / receiver cluster capable of accommodating up to sixteen HDBaseT transmitters. The entire system is pre-configured, resulting in a streamlined system that merely requires connecting and disconnecting etherCON cables to and from the projectors before and after the event.
This app will make you look skinnier on the fly. Who wants to bet there will be a Notch block for this soon?
“You can look thinner in live streams with SenseTime’s new tool
The world’s most valuable AI startup wants to help live streamers enhance their physical appeal with a filter
Everyone wants to look their best in photos and videos. Now the world’s most valuable AI startup is rolling out a filter that instantly gives you a face and body makeover in live videos.
SenseTime say their algorithms can slim down someone’s face, abs, arms and legs in real time, according to the South China Morning Post. They can also adjust the width of their shoulders or make their breasts and hips curvier.
(Abacus is a unit of the South China Morning Post, which is owned by Alibaba -- an investor in SenseTime.)”
Read the rest of the article HERE
Lena’s glossy centerfold, with its complex mixture of colors and textures, was the perfect candidate. They tore off the top third of the spread, ran it through a set of analog-to-digital converters, and saved the resulting 512-line scan to their Hewlett-Packard 2100.
“Modern motion-capture systems are the product of a century of tinkering, innovation and computational advances. Mocap was born a lifetime before Gollum hit the big screen in The Lord of the Rings, and ages before the Cold War, Vietnam War or World War II. It was 1915, in the midst of the First World War, when animator Max Fleischer developed a technique called rotoscoping and laid the foundation for today's cutting-edge mocap technology.”
New book out… Description follows:
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage.
The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.
The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.
The enhanced structured light scanning technology of HPs’ 3D scan solutions creates precise 360° 3D models of even the most complex items.
The Walt Disney Co. may be looking into how to give theme park visitors powers, much like "the Force" in Star Wars or the various powers possessed by Marvel superheroes.
FOR THE MOST part, digital technology is all about dumping things that move. Complex engines are giving way to simpler computer-controlled electric motors. Mirrorless cameras no longer have to flip mirrors out of the way to take photos, the way DSLR’s do. In the burgeoning lidar laser-sensor business, developers are embracing solid state systems that do away with all that spinning. CD players pulling music tracks from spinning discs? Adios.
PARIS,– Exhibiting in Amsterdam at ISE 2018, Modulo Pi will give a sneak preview of the major new features for its media server solutions. Demos of the extensive capabilities of both Modulo Player and Modulo Kinetic, alongside a live-interactive experience, will be showing in booth K135, Hall 14, from February 6th to February 9th.
IF YOU'VE EVER struggled to pair your phone with a Bluetooth speaker or set up a wireless printer, you know that it's often easier to connect to a server halfway around the world than to a gadget across the room. That's a problem as we increasingly use our phones to pay for stuff, unlock doors, and control everything from televisions to thermostats. No one wants to wait for coffee because the cash register can't detect their phone, or shiver in the cold because their watch is trying to connect to their neighbor's door lock instead of their own.
Suspended in a Hollywood-grade stunt harness with a VR headset strapped on your head, you fly above a mountainous landscape as the sun rises and falls in the distance. This is Airflow, a VR ride that makes you feel like you’re flying. Unlike Birdly, the VR bird simulator, Airflow relies on full suspension, simulating the gravity felt in freeform flight.
Future Optics: 3D imaging advances could enable important practical applications - an interview with Byoungho Lee
Make interactive projects using Electric Paint, the Touch Board or Pi Cap
Universal City Studios, the sister patent-filing division of Universal Orlando Resort, has a series of new patents that hint at possible rides that fit the Nintendo and Marvel brands, as well as a new spin on water rides possibly in play for Volcano Bay.
When she began crafting her 2015 album Vulnicura, Björk envisioned it as an immersive audiovisual record. Since its release, the Icelandic artist has released a bevy of album-related VR experiences, including the Björk Digitalexhibition, and teased an even more ambitious project—a real-time VR music video for the single "NotGet." Björk Digital debuts in the United States at the Day for Night Festival in Houston with eight VR experiences that insert you into the singer's personal volcanic rock landscape and place you at her feet as she bellows from her core.
Are you installing the digital projectors outdoors? Is the production getting complicated with all the scaffolding, rain-shelters, media-servers, cable and security works? Explore the LUMITRIX T plug’n’play outdoor projector solution with all its useful tools built-in a wireless, compact and durable unit, designed to serve in all weather conditions.